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Developer says AI agents decompiled a shooter game to C++ in three months, 83% byte-exact

Maurice Heumann reports using Claude Code and Codex agents to decompile an unnamed first-person shooter over about three months. He says 99% of functions are present and 83% are byte-exact against the original compiler output, checked by an oracle. He estimates 600 to 700 billion tokens, from lost logs, and will not release the code.

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